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Summer Update

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Poll: Summer Update

Item Cards - Cards to add to your Homunculus
No votes 0%
The Board Game - The physical version of our digital game.
2 20%
Playable Boss Cards - Have named played bosses fight for you
No votes 0%
Crafting System - Able to craft cards by breaking cards down to their base materials
No votes 0%
Tournaments - Having a players enabled tournament manager
No votes 0%
Seasonal Rewards - Having a competitive season
No votes 0%
Story Mode - You wonder the Afterlife completing quests and discovering the truth of the afterlife.
6 60%
Alternative Game Modes - Raid mode and Conquest mode - Have more ideas let us know below
1 10%
Companion App - Able to make a deck, Homunculus, and Craft cards from your phone!
No votes 0%
Spectator Mode - Able to watch a friends match without playing
1 10%
Total number of voters: 10
Only registered users can participate to this poll
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27 Jul 2017 00:59 - 14 Aug 2017 01:47 #1 by FI-EldonK
FI-EldonK ► Summer Update
Hello Students,

With us moving closer to a closed beta release I wanted to update you on our next steps. Mainly I wanted to let you know what Goals we want to reach and their associated Features to get your feedback about them.

Generally what you will see on here is going to be a lot of the core gameplay features (which we call framework features) but we are continually developing card sets (Like the Light Earth and Dark Fire sets you already have access to) and our next set will be the fully free and competitive Void Set, as well as working towards increasing our team size to build out some new maps and faster production.

To get your feedback we created a poll above for you to use, tell us what you think is the most interesting thing here and of course don’t be afraid to ask questions or leave comments as well below.

Note: They are in roughly in the order that we will be working on but that might change as we progress.



Code Redeemer
  • Code Redeemer - Design/Test
  • Code Redeemer - Implementation



Update Lobby Framework
  • Main Lobby Update
  • Tutorial Update
  • Inventory Update
  • Store Update
  • Deck Creation Update
  • Homunculus Update
  • Deck Builder Update
  • Game Lobby Update
  • Game loading Screen (Initiative) Update
  • In Game News Feed- Design/Test
  • In Game News Feed- Implementation
  • In Game News Feed Tools- Design/Test
  • In Game News Feed Tools - Implementation
  • Improve game settings
  • Login Screen Removal



Update In-Game Framework
  • Spike: Drag and Drop
  • Shrine Functionality
  • Team Turn Change
  • Game Controls
  • DC Voting
  • Surrender Voting
  • New Card Selection Tool Implementation
  • Pathfinder Display Design/Test
  • Pathfinder Display Implementation



Analytics
  • Analytics - Design/Test
  • Analytics - Implementation



In game Error Kick back
  • Error Kickback- Design/Test
  • Error Kickback - Implementation



Companion App
  • Companion App - Design/Test
  • Companion App - Implementation



Board Game Release
  • Gameplay Manual Rough
  • Gameplay Manual Final
  • Import Gameplay Manual to Illustrator
  • Board Art (Base and Obstructions)
  • Box Art Creation
  • Collection of All Card Art
  • Create Card Templates
  • Create Earth Cards
  • Create Fire Cards
  • Create Materia Cards
  • Import Earth Cards to Illustrator
  • Import Fire Cards to Illustrator
  • Import Materia Cards to Illustrator
  • Export Earth Cards
  • Export Fire Cards
  • Export Materia
  • Export Board Art
  • Create GameCrafter Submission
  • Create GPI Submission
  • Create Kickstarter Campaign
  • Launch and Monitor Campaign



Crafting System
  • Crafting System-Design/Test
  • Crafting System-Implementation



Tourneys/Seasonal Rewards
  • Ladder/Ranked System - Design/Test
  • Ladder/Ranked System - Implementation
  • Tournament Management Tool - Design/Test
  • Tournament Management Tool - Implementation
  • Leaderboards - Design/Test
  • Leaderboards - Implementation
  • Season Setup - Design/Test
  • Season Setup - Implementation
  • Rolling Jackpot - Design/Test
  • Rolling Jackpot - Implementation
  • Booster Draft Mode - Design/Test
  • Booster Draft Mode - Implementation
  • Ranked Match - Design/Test
  • Ranked Match - Implementation
  • Quick Match - Design/Test
  • Quick Match - Implementation



VoZ/Steam Achievements
  • Achievements - Design/Test
  • Achievements - Implementation
  • Achievements Tools - Design/Test
  • Achievements Tools Implementation



Asynchronous Game Mode
  • Asynchronous - Design/Test
  • Asynchronous - Implementation



Steam Trading Cards
  • Steam Trading Cards - Design/Test
  • Steam Trading Cards - Implementation



Story Quests - Design/Test
  • Detail Story Arc
  • Flesh out Story
  • Quest Structure
  • Develop Characters
  • Detail Characters I
  • Detail Characters II
  • Detail Characters III
  • Detail Characters IV
  • Determine Locations
  • Adventure Mode Tools - Design/Test
  • Adventure Mode Tools - Implementation



Single/Co-op Player Mode
  • Single/Co-op Mode - Design/Test
  • Single/Co-op Mode - Implementation
  • Single/Co-op Mode Tools - Design/Test
  • Single/Co-op Mode Tools- Implementation



Tarot Quest System
  • Tarot Quest System - Design/Test
  • Tarot Quest System - Implementation



Daily Login Rewards
  • Daily Login Rewards - Design/Test
  • Daily Login Rewards - Implementation



Guild/Social Update
  • Guild Management Tool - Design/Test
  • Guild Management Tool - Implementation
  • Guild Buff System - Design/Test
  • Guild Buff System - Implementation
  • Guild Banners - Design/Test
  • Guild Banners - Implementation
  • Guild Bank - Design/Test
  • Guild Bank - Implementation



Leveling/Reputation System
  • Level Structure/Rewards - Design/Test
  • Level Structure/Rewards - Implementation
  • Reputation Structure/ Rewards - Design/Test
  • Reputation Structure/ Rewards - Implementation



Save Game Feature
  • Save Game - Design/Test
  • Save Game - Implementation



Spectator Mode
  • Spike: Twitch Integration Possible
  • Spectator Mode - Design/Test
  • Spectator Mode - Implementation



Conquest Mode
  • Conquest Mode - Implementation
  • Conquest Mode Tools - Design/Test
  • Conquest Mode Tools- Implementation



Playable Boss Cards
  • Boss Card - Design/Test
  • Boss Card - Implementation
  • Boss Card Tools - Design/Test
  • Boss Cards Tools Implementation



Raid Mode
  • Raid Mode - Design/Test
  • Raid Mode Mode - Implementation
  • Raid Mode Tools - Design/Test
  • Raid Mode Tools- Implementation



Item Cards
  • Item Card - Design/Test
  • Item Card - Implementation
  • Item Card Tools - Design/Test
  • Item Cards Tools Implementation



Thanks for reading! See you in the Afterlife
Last Edit: 14 Aug 2017 01:47 by FI-EldonK.

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