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Visions of Zosimos is a complex video game. With over 50 cards in each set you are able to create multiple different types of decks with their own play styles. Something students will notice very early on is that decks can be built around your…
Lore Delving - Controlling the Homunculus We haven't Lore Delved into the Afterlife for a long time and I think a topic of recent discussion would be a perfect way to get back into it. In the game, your Student will control the Homunculus it creates but we don't quite know how they do it?…
Ambushes in the Board Game   When developing the Visions of Zosimos Board Game, we wanted to make it as faithful to the PC game as possible. After prototyping the game on paper for so long it seemed so natural and simple. The one outlier though were the Ambushes. In…
Becoming Aware of Awareness   In our last blog post we discussed the ending of an era for our ability Intercept. This neutral ability was used for multiple cards and we couldn't just get rid of it without replacing it. Well, we could, but Intercept had a power value that…
Intercept, So Long For Now   There's a distinct advantage of having designers do paper prototyping as opposed to programming the functionality first, then testing it. As we mentioned in a previous blog post, paper prototyping gives us an immediate view on card and board…
Lore Delving - Shrines "After my explorations in the afterlife, I realized that there was no practical way for others to go in physically, as we programmers had. I had lost two so far; one to the madness. I couldn’t risk the students in that way, and I had been…
Rules of Rarity Welcome back Students! In this blog we will be discussing a topic which should be familiar to most collectible card game players; the rarity of cards. In Visions of Zosimos, we have four rarity types which ascend from least rare to most. There are…
The Inception of Inertia Welcome back Students! In this post we are going to take a look at one of Light Earth’s most powerful Abilities, Inertia. For those that don’t know, Inertia grants a minion one temporary Attack Dice whenever a card is cast from the Mind…
Minion Spotlight - Golem   “If it wasn’t for the teachings of Judah Loew ben Bezalel, there would be no knowledge of the Golem which we have today. The Light Realm alchemists were able to decipher the Maharal in which the legend of the Golem was foretold…
What Came First? What Came First? The Name or the Ability?   Welcome back students! In this post we will be discussing one of the processes in creating cards. If the title of the blog didn’t give it away we will be discussing what came first? The name of…
Boss Spotlight - Bog Slave   “The forest is a realm of reflection and pain - those unable or unwilling to learn from their mistakes are cast down and punished for their defiance, and all are treated according to their station.   The souls of Men are chained…

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